Dart Games > 501
501 Darts Game
This is the same game as 801 and 301 with a different starting point value. Each player starts with 501 points and each point scored goes down from there with the goal of eventually having zero points left. This game can be played with any number of individuals or teams that can rotate throwers for each turn.
Rules for How to Play 501 Darts
The game starts by either flipping a coin or closest to the bulls eye to determine who goes first. Going first does have an advantage in this game as the first one to go out will win the game without the opponent having a chance to rebuttal. Each team will throw 3 darts per round but you must score a double by hitting any number on the very outside ring or the inner bulls eye to start the game and to end the game. Your first double does count as a score but no other throws before you hit your first double will count. Most players typically have a strategy of aiming for triple 20s during the middle of the game instead of going for a bulls eye. Continue to subtract the amount you score from your total points and work your way down on each turn. To end the game, the player must hit a double similar to how the game started. Refer to an out chart once you get lower on points to determine where you should aim in order to double out. Once you hit a double that is equal to the amount of points you had left, you win the game. If you hit something that makes you go under zero, you must start over on your next turn with the same points you had when the previous turn started. Reading the Out Chart
The Out Chart is used to help you quickly select what to aim for when you have 100 points or less. Based on your remaining points out of the 301 total, look at the bold numbers on the chart to determine what you should aim for in order to close out the game. If you have 80 points left, you will see the best way to go out is hit a T16 (triple 16) and a D16 (double 16). This will total 80 points and your last throw is a double, so you would win the game. You will notice that every final throw on the chart requires a D for double because you are required to score a double to get out. We highly recommend that you purchase an out chart so you can play '01 games if your dartboard didn't come with one. |